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	<title>Diehard GameFAN &#187; Nintendo Entertainment System</title>
	<link>http://diehardgamefan.insidepulse.com</link>
	<description>A little bit of an homage, and a whole lot of quality journalism.</description>
	<pubDate>Wed, 16 Jul 2008 14:51:37 +0000</pubDate>
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			<item>
		<title>Review: Startropics (Virtual Console, NES)</title>
		<link>http://diehardgamefan.insidepulse.com/2008/01/22/73173/</link>
		<comments>http://diehardgamefan.insidepulse.com/2008/01/22/73173/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 07:00:00 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<category><![CDATA[Nintendo Entertainment System]]></category>

		<category><![CDATA[Nintendo WII]]></category>

		<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[Star Tropics
Publisher: Nintendo
Developer: Nintendo
Genre: Action-Platformer
System Released on Virtual Console (originally NES)
Release Date: 01/07/2008 (Original Release Date was December 12th, 1990)
StarTropics is one of those games that was hugely popular when it was first release. Nintendo Power devoted almost an entire issue to it, and it reminded of a game released in July of 1987 called [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.photobucket.com/albums/v117/alexlucard/Startropics1.jpg" align ="right"><I>Star Tropics<br />
Publisher: Nintendo<br />
Developer: Nintendo<br />
Genre: Action-Platformer<br />
System Released on Virtual Console (originally NES)<br />
Release Date: 01/07/2008 (Original Release Date was December 12th, 1990)</i></p>
<p><I>StarTropics</i> is one of those games that was hugely popular when it was first release. Nintendo Power devoted almost an entire issue to it, and it reminded of a game released in July of 1987 called <I>Legend of Zelda</i>. </p>
<p>Although <I>StarTropics</i> was very popular, it&#8217;s sequel was a critical and financial failure for Nintendo, which is odd because it was basically the same exact game, but with improved graphics. </p>
<p>Another interesting note about <I>StarTropics</i> – it was never released in Japan. Indeed, this game was a US only release, although the first ST game would hit European shores some time in 1992. This is an interesting footnote, if only because the game was made in Japan, and its one of the few times a Japanese development company didn&#8217;t release their game within their home country. </p>
<p>I&#8217;d never bothered with <I>StarTropics</i> as a kid. I was too busy with games like <I>River City Ransom</i>, or <I>Baseball Stars</i> in the end days of the Nintendo and was firmly enjoying the early days of my new Sega Genesis to bother with yet another platformer. I&#8217;ve always been told I had missed out, so when this came available for the Virtual Console, I snapped it up. I mean, it was only five bucks, and it gave me something new to review while waiting for <I>Endless Ocean</i> to come out.</p>
<p>So is <I>StarTropics</i> worthy of being a classic, or has it aged poorly over the past decade and a half?</p>
<p><B>Let&#8217;s Review</b></p>
<p><B>1. Story</b></p>
<p>Hey there, you&#8217;re Mike Jones, and you&#8217;re off to visit your uncle on the tropical island of umm…C-Island. Sure you can&#8217;t swim, even in shallow water, but what the hey? Free vacation! </p>
<p>Sadly when you arrive, your uncle has been kidnapped by aliens. The good thing is these aliens and their cave dwelling monsters can easily be defeated by your trusty yo-yo. Not so scary after all is it? </p>
<p>The plot is pretty ludicrous, but it has its charms. From a submarine manned by a robot that can also speak dolphin, towards strange tunnels and caves and castles scattered across the island that for some reason having jumping puzzles to solve (You&#8217;d think the islanders would want to make it easy for themselves to get around their home instead of building collapsible tiles everywhere…), you&#8217;ll guide Mike through 8 chapters of very linear adventures.</p>
<p><img src="http://img.photobucket.com/albums/v117/alexlucard/startropics5.jpg" align = "left">I know I&#8217;m probably being harsh, but by 1990 games had really advances in storytelling. The original <I>Final Fantasy</i> came out in America at the beginning of this year, as did <I>Mega Man III</i>. You had <I>Ultima: The False Prophet</i> and one of the best RPG&#8217;s ever made: <I>The Bard&#8217;s Tale 3</i> hit shelves in 1990 as well. If you look back with a critical eye of what else came out the same year as <I>StarTropics</i>, it&#8217;s easy to you can&#8217;t use the excuse of &#8220;Oh, but it&#8217;s a really old game/an NES game&#8221; for why the plot is so thin and so poorly executed. Hell, even <I>Duck Tales</i>, for the original black and white Game Boy, another 1990 game had a better story that <I>StarTropics</i>.</p>
<p>Sorry guys, but it doesn&#8217;t matter when ST came out, the plot and writing was pretty poor. It&#8217;s cute in some spots, but for the majority of the game, you can tell they threw crap at the wall and whatever stuck became your impetus for going from dungeon to dungeon. </p>
<p><I>Story Rating: 3/10</i>. </p>
<p><B>2. Graphics</b></p>
<p>This is another category in which <I>StarTropics</i> hasn&#8217;t aged very well. When you&#8217;re not in battle, the game looks like a poor man&#8217;s <I>Dragon Quest</i>. It&#8217;s the same style of graphics and overworld screen, but with less detail and substance.</p>
<p>The dungeon graphics are decent, but nothing to write home about. The non boss monsters are either very generic, or quite unique, such as the skull-headed moa bird. Some monsters, like the flying monkeys (who actually just leap) are pretty ugly, even by 8 bit standard, but more the most part, I&#8217;d consider what&#8217;s on the screen to be an average or slightly below average representation of what the NES could do visually.</p>
<p>The best graphics in the game are either the character portraits of the occasional villager or the enlarged boss character battles. They&#8217;re still nowhere near the amazing (for the NES) graphics of games like <I>Super Mario Bros. 3</i>, but very good for this game, and enjoyable for what they are.</p>
<p>I&#8217;d say this is another letdown in terms of the level of quality I&#8217;d been led to believe <I>Startropics</i> was. In the end, the graphics were merely mediocre for an 8 bit system, and that leaves a lot to be desired in 2008.</p>
<p><I>Graphics Rating: 5/10</i></p>
<p><B>3. Sound</b><br />
Not much to write about here. The game features forgettable and cliche MIDI&#8217;s and the occasional fast and high pitched chattering to represent characters talking. Specific noises and sound effects are sparse and when they do occur, they are uninteresting. This is merely another aspect of the game, where either <I>Startropics</i> has aged poorly, or it was never very good to begin with and we just ate the hype at 13 they same way modern 13 years old do for this generation&#8217;s big-budget games.</p>
<p><I>Sound Rating: 5/10</i></p>
<p><B>4. Control and Gameplay</b></p>
<p><img src="http://img.photobucket.com/albums/v117/alexlucard/startropics3.jpg" align = "right">I really wanted to like this game. I really did. The controls and gameplay however were amongst the worst I&#8217;ve played in an old school NES game. Yes, amongst the WORST. Maybe the game just didn&#8217;t translate well into the virtual console, but holy hell is it awful to play.</p>
<p>Here&#8217;s just a small list of annoyances I found in the game.</p>
<p><LI> Your character can not move diagonally, yet some enemies do freely</li>
<p><LI>In order to change directions, be it turn or move, your character can not do so freely. Instead your character stops and pauses before taking in the new direction. In other words, gameplay goes like this: walk forward. PAUSE. Turn left. PAUSE. Walk west. PAUSE. Turn right. PAUSE. Walk North again. Holy crap is this poorly designed. There&#8217;s no excuse for the game not being able to take in those commands fluidly.</li>
<p><LI>You character can jump. But only onto panels or over holes. If you try jumping at any other time, your character just hops in place, which is annoying as this should be able to be used for dodging projectiles.</li>
<p><LI>You are given a nice selection of items, and are often give more than you will ever need for a dungeon, yet they somehow all disappear after you complete it.</li>
<p><LI>There is a lot of slowdown in the game</li>
<p><LI>Having to pause the game in order to use healing or special items</li>
<p><LI>The wiimote&#8217;s + and – buttons, which act as start and select just aren&#8217;t laid out very well in comparison to where they would be on an NES controller, making certain things difficult to use in the heat of the moment.</li>
<p>I could keep going, but I feel I&#8217;ve made my point. Controlwise, I&#8217;d have to say this is the worse game I&#8217;ve downloaded on my virtual console so far. I just can&#8217;t fathom a time when this gameplay would ever have been considered good or fun. It just hurts my brain. </p>
<p>Bad game all around here in this respect. It&#8217;s very hard to think of anything positive to say about it. If they were going to go with such an awful control scheme, they might as well have just made <I>StarTropics</i> a Mysterious Dungeon style game since it&#8217;s halfway there already. It&#8217;s playable, but god knows why anyone would want to.</p>
<p>Really, really bad folks.</p>
<p><I>Control and Gameplay Rating: 3/10</i></p>
<p><B>5. Replayability</b></p>
<p>The game is completely linear, nothing ever changes, and the game offers little if anything in the way of replay value unless like a really good adventure game, something strikes a chord with you here to play the game over and over again. Unlike those really good adventure games, <I>StarTropics</i> lacks the big reason people play that genre over and over again: the story. </p>
<p>Even at five dollars, this is a one time only game. I realize I&#8217;m crapping on a lot of people&#8217;s childhood memories, but I can&#8217;t think of a reason to ever touch this thing again. I&#8217;d rather play through things like <I>Wall Street Kid</i> because it&#8217;ll change each time you play it. AND I HATE <I>WALL STREET KID</i>!</p>
<p>Totally a one off.</p>
<p><I>Replayability Rating: 2/10</i></p>
<p><B>6. Balance</b></p>
<p><img src="http://img.photobucket.com/albums/v117/alexlucard/startropics4.jpg" align = "left">This is by far the best aspect of <I>StarTropics</i>. The puzzles are interesting, and everything is nicely balanced. Every boss fight presents a degree of challenge, and they be quite hard until you figure out what you&#8217;re supposed to do. Once you know the trick, they become quiet easy, but it&#8217;s quite fun trying to figure out where to go next. </p>
<p>There is a bit of a problem with some puzzles being &#8220;guess and check.&#8221; By this I mean, how there is no exact obvious answer and so you just have to run around and try things until you find a solution, no matter how oft-kilter. Often times the answer involves a secret passageway. </p>
<p>I know I&#8217;ve been harsh on the game, but I did have fun trying out different puzzles, even with the craptacular gameplay. Maybe this game would have been better if it had just been done <I>Adventures of Lolo</i> style. THAT is an action puzzle game that still holds up in 2008.</p>
<p><I>Balance Rating: 7/10</i></p>
<p><B>7. Originality</b></p>
<p><img src="http://img.photobucket.com/albums/v117/alexlucard/Startropics2.jpg" align = "right"><I>StarTropics</i> was called a Zelda clone by detractors when it first came out, but I don&#8217;t really get that. The only thing they have in common are the exploring of dungeons and a heart based life system. Plus you know, Zelda doesn&#8217;t play like ass.</p>
<p><I>StarTropics</i> really didn&#8217;t offer anything new or exciting back in 1990, and it certainly doesn&#8217;t in 2008. There&#8217;s a flimsy story, a 8 chapter segmented game (which was all the rage back then for some reason), and the list goes on. </p>
<p><I>StarTropics</i> made good use of the then-rare save ability, and it was really nice to see an autosave feature in an NES game, something almost unheard of back then. Other than that, there&#8217;s nothing but misplaced nostalgia separating this game from the pack.</p>
<p><I>Originality Rating: 3/10</i></p>
<p><B>8.  Addictiveness</b></p>
<p>Thanks to the Wii logging every minute you spend with the system, I can tell you honestly, I was never able to play <I>StarTropics</i> more than 46 minutes straight. I just got bored with it, or annoyed with the controls and had to take a break. </p>
<p>Generally I played a dungeon, advanced what little story there was, got to the next dungeon and took a break. During those dungeon exploration segments I did invest a great deal of interest in the game, especially at the beginning. Towards the end though, I was more annoyed at the lack of sense in the controls &#8220;Why do I have to jump from this panel to the next? They&#8217;re TOUCHING! They&#8217;re at the same height! ARRRGH!&#8221; </p>
<p>I&#8217;ll be nice and call it a thumbs in the middle as the beginning of the game was an interesting enjoyable affair while the end was just boring and grueling for me. I finished the game only because I had to for the review. </p>
<p><I>Addictiveness Rating: 5/10</i></p>
<p><B>9. Appeal Factor</b></p>
<p><I>StarTropics</i> is considered a classic for some reason, and as such nostalgia will drive many to download this title. Sadly, many will find this title was best left played in the memories within their brain, but that won&#8217;t deter many Wii owners from playing it anyway. </p>
<p>Think of <I>Startropics</i> as oh, <I>Tomb Raider III</i>. Everyone knew it was going to be bad, but people bought it in droves anyway.</p>
<p><I>Appeal Factor: 6/10</i></p>
<p><B>10. Miscellaneous</b></p>
<p><img src="http://img.photobucket.com/albums/v117/alexlucard/startropics6.jpg" align = "left">This was a pretty bad gaming experience for me. Usually I&#8217;m all gung ho about old games and am the champion of champions for Retrogaming. This however is the exception.</p>
<p>I do love that Nintendo had a wonderful solution for a bit of a problem with this game. Originally, when it came out for the NES, there was a neat little letter from your uncle that came with the game. It was a bit of realism that was made all the better by dunking the letter in water. When this was done, a password for the game was revealed. Without this password you couldn&#8217;t get past a certain point in the game. No doubt this frustrated MANY gamers who rented it, but it was a nice touch that solidified the game in terms of gamers memories for being neat rather than the gameplay itself.</p>
<p>With the VC version, there is a virtual version of the letter along with a virtual bucket of water for you to dowse it in. I thought this was a very cute solution worthy of earning the game a couple of extra points here in the Miscellaneous category. Sure you could have searched the internet or Gamefaqs for the code, but this is a far more entertaining solution to this potential snafu.</p>
<p>How sad is that when I found this to be the most interesting/neatest part of the game though?</p>
<p><I>Miscellaneous Rating: 5/10</i></p>
<p><U>The Scores</u><br />
<I>Story: 3<br />
Graphics: 5<br />
Sound: 5<br />
Control and Gameplay: 3<br />
Replayability: 2<br />
Balance: 7<br />
Originality: 3<br />
Addictiveness: 5<br />
Appeal Factor: 6<br />
Miscellaneous: 5<br />
Total Score: 4.5<br />
<B>FINAL SCORE: 4.5 (Below Average)</b></i></p>
<p><b>Short Attention Span Summary</b><br />This game just doesn&#8217;t hold up 18 years later. Nearly everything about it is lackluster. There are SO many better NES based games for the Virtual Console to download instead. For the love of crap, get one of those instead.</p>
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		<title>Review: Punch-Out!! (Wii Virtual Console)</title>
		<link>http://diehardgamefan.insidepulse.com/2007/05/09/67234/</link>
		<comments>http://diehardgamefan.insidepulse.com/2007/05/09/67234/#comments</comments>
		<pubDate>Wed, 09 May 2007 14:00:00 +0000</pubDate>
		<dc:creator>Guy Desmarais</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<category><![CDATA[Nintendo Entertainment System]]></category>

		<category><![CDATA[Nintendo WII]]></category>

		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Punch-Out!!
Genre: Sports
Developer: Nintendo
Publisher: Nintendo
Release Date: 03/30/2007
I love the Virtual Console. Some of the games available were mainstays of my childhood days. Others were fantasies of mine that stayed unattainable because it is quite hard to amass enough money to ensure a steady flow of video games when you&#8217;re not even old enough to work in [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.insidepulsemedia.com/columnImages2007/image39891.jpg' align="right"><i>Punch-Out!!<br />
Genre: Sports<br />
Developer: Nintendo<br />
Publisher: Nintendo<br />
Release Date: 03/30/2007</i></p>
<p>I love the Virtual Console. Some of the games available were mainstays of my childhood days. Others were fantasies of mine that stayed unattainable because it is quite hard to amass enough money to ensure a steady flow of video games when you&#8217;re not even old enough to work in Bangladesh. Fortunately, with the Wii&#8217;s Virtual Console, I can finally spend my money on games that did not have the distinction of being a part of my collection before. I know that a lot of people are in the same situation as me, so I think that actual reviews of the downloadable titles will be useful because God knows that what looked attractive when you were twelve might not look as good when you are all grown up. This is why we decided to review retro titles from Nintendo&#8217;s download service. Let&#8217;s see how yesterday&#8217;s games fare with today&#8217;s standards, and if they are actually worth the 5/8/10 dollars.</p>
<p>First up is a game that was only recently added, but that still manages to be one of the best boxing games available despite its primitive look: Punch-Out!!</p>
<hr /><u><b>STORY/SEASON MODE</b></u></p>
<p>Story? What story? Your name is Little Mac, you&#8217;re 17 and you&#8217;re from the Bronx. You have a trainer named Doc Louis, and you try to make your way through the different leagues with the hope of facing the hard-as-hell Mr. Dream at the end. It&#8217;s not even really a season mode per say, because as soon as your press &#8220;start&#8221;, you&#8217;re catapulted from one fight to the next until you reach the end or you lose enough times. However, it does have &#8220;dialogues&#8221;, which are nothing more than quotes from your trainer and your opponents. Although some of them are humorous, there&#8217;s nothing to split your sides here. On the other hand, if you count the main (and only) game mode as the game&#8217;s season mode, it is effective despite giving you limited options. VERY limited options. As in none.</p>
<p>&#8220;Join the Nintendo Fun Club!&#8221;</p>
<p><i>Story/Season Mode: 3/10</i></p>
<hr /><img src='http://www.insidepulsemedia.com/columnImages2007/image39892.gif' align="left"><u><b>GRAPHICS</b></u></p>
<p>The sprites are big and colourful. Each boxer is drawn with enough details to convincingly show the appropriate stereotype that the development team was trying to depict. Not much changes from one fight to the other except for the colour of the ring, and the crowd is small and lacks detail. I guess you expected that from an NES game. However, there&#8217;s a pretty scene at the end of each title bout where Little Mac and Doc Louis are training in front of New York City&#8217;s skyline. I wouldn&#8217;t say it&#8217;s gorgeous, but it&#8217;s good enough.</p>
<p><i>Graphics: 5/10</i></p>
<hr /><u><b>SOUND</b></u></p>
<p>The sound effects are distinguishable enough, with punches sounding as good as they possibly can in 8-bits. The background music is catchy as hell, and I&#8217;m sure that a lot of you can hum it by heart. It&#8217;s all quality stuff for a NES game.</p>
<p><i>Sound: 7/10</i></p>
<hr /><u><b>CONTROL</b></u></p>
<p>This is where <i>Punch-Out!!</i> really shines. The controls are tight and responsive. There&#8217;s no delay between the time when you press the button and Little Mac&#8217;s reaction, so you know that I you get knocked-out, it&#8217;s your own damn fault. Everything is intuitive and easy to learn. You can&#8217;t ask for anything else from a game based on pattern and reflexes.</p>
<p><i>Control: 10/10</i></p>
<hr /><u><b>REPLAYABILITY</b></u></p>
<p>Once you have beaten everybody within the game, there&#8217;s nothing left to do but to try to do it faster. Sure, you&#8217;ll go back to the game every once in a while to go through it again because it never feels tedious and it doesn&#8217;t take long anyway, but there&#8217;s no extra and no other mode than the standard single-player game. Multiplayer Punch-Out, now that would be a great idea.</p>
<p><i>Replayability: 3/10</i></p>
<hr /><img src='http://www.insidepulsemedia.com/columnImages2007/image39893.gif' align="right"><b><u>BALANCE</u></b></p>
<p><i>Punch-Out!!</i> does a nice job of making you feel comfortable by starting with easy fights that act like tutorials before sending you against the tougher fighters. If you lose against Glass Joe, it&#8217;s because you wanted it, or because you forgot to pause the game to answer the phone. However, when you get in the last series of fights, it gets annoyingly hard, until the game culminates with Mr. Dream, who can knock you out with one punch. There&#8217;s still a nice and steady progression, at least until you reach the last bunch of boxers.</p>
<p><i>Balance: 6/10</i></p>
<hr /><b><u>ORIGINALITY</u></b></p>
<p>When <i>Punch-Out!!</i> came out, there was nothing like it. About two decades later, there&#8217;s still nothing else like it. Other than for its SNES sequel and the <i>Ready 2 Rumble</i> series, nobody else has even tried to make a fun, arcade-style boxing game. Recently, it has been all about realism with <i>Knockout Kings</i> and <i>Fight Night</i>, so even now, the game manages to feel fresh and fun.</p>
<p><i>Originality: 8/10</i></p>
<hr /><b><u>ADDICTIVENESS</u></b></p>
<p>This is a game that is really hard to put down. Even when I get stuck against an opponent, I never feel like giving up, and I keep coming back even after beatdown #10. However, some of the characters you are going to face just feel cheap, like Mr. Dream, and after being sent to the floor for the hundredth time, you really do feel like throwing the controller at the wall and never coming back, but you refrain yourself from doing so because those damn Wii remotes are worth forty dollars.</p>
<p><i>Addictiveness: 6/10</i></p>
<hr /><img src='http://www.insidepulsemedia.com/columnImages2007/image39894.gif' align="left"><u><b>APPEAL FACTOR</b></u></p>
<p>Boxing is pretty popular in America, and the big cartoony characters do have their appeal. If someone has extra Wii points and is browsing through the available games, there&#8217;s a good chance that <i>Punch-Out!!</i> might catch that person&#8217;s eye. Other than that, I don&#8217;t think that this game screams &#8220;BUY ME!&#8221; in the same way that a classic Tetris does to casual gamers, or the way a Castlevania game would for a hardcore gamer.</p>
<p><i>Appeal Factor: 5/10</i></p>
<hr /><b><u>MISCELLANEOUS</u></b></p>
<p>Should you get this game, I guarantee that you will get your money&#8217;s worth. I spent a lot of time playing this in the past two weeks, and it more than justifies the 5 bucks. The game is fun enough, so you will probably come back to it frequently in the future, and the challenge is good enough to make the whole experience pretty satisfying. I have played other boxing games since <i>Punch-Out!!</i>, and while they were good and provided a better overall boxing experience than this game did, nothing beats this classic for sheer fun and enjoyment.</p>
<p><i>Miscellaneous: 6/10</i></p>
<hr /><u><b>The Scores:</u></b></p>
<p>Story: 3/10<br />
Graphics: 5/10<br />
Sound: 7/10<br />
Control/: 10/10<br />
Replayability: 3/10<br />
Balance:6/10<br />
Originality: 8/10<br />
Addictiveness: 6/10<br />
Appeal: 5/10<br />
Miscellaneous: 6/10 </p>
<p>Overall Score: 5.9/10<br />
<i><b>Final Score: 6.0 (Fair) </i></b></p>
<p><b>Short Attention Span Summary</b><br />Despite the game&#8217;s age, which quite frankly is beginning to show, <i>Punch-Out!!</i> is still one of the finest boxing titles available at the moment. The game only flunks when it comes to technical categories, and even then, the fact that some of the graphics do not feel as good as they used to just adds to the humour of the game. Sure, it might not have been intended this way when it was conceptualized about 20 years ago, but seeing Piston Honda&#8217;s exaggerated Asian traits really cracks me up. It might not be the prettiest game on the block, but it&#8217;s one of the most effective when it comes to delivering a decent challenge for your reflexes.</p>
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